![]() It sounds rather cut-and-dry, but that’s more or less the gist of things. The gameplay loop of Torchlight III is the same as usual – take on a quest from a local NPC from a neighboring hub area, set out into the field to complete it, plumb the depths of whatever dungeon stands in your way, and grab the loot from both the environment and the quest distributor before setting out once more. Ultimately, this third installment is indeed prettier, but does it offer enough new additions to warrant another romp? Gameplay Though I was curious to see where the Torchlight franchise would head, the development of this third installment has been wrought with twists and turns. These are issues I encountered while playing through Torchlight II, a well-regarded entry in this subgenre that plays very similarly to a certain monolithic Blizzard property. ![]() ![]() ![]() Similarly, gameplay can often lack tactile response, as the frequent use of skills can diminish their impact while producing predictable results. Many loot-based RPGs offer hours of replayability with various classes and difficulty levels, but their lore can be obscure and tedious to sift through, especially for a multiplayer-centered experience. If watching a treasure chest explode into various rewards with colored auras doesn’t offer you that daily dosage of dopamine, then it’s unlikely this genre has much more to offer.
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